REQ-GS-04Game Studio
3D Generalist / Technical Artist
3D generalist / technical artist for game and AR/VR client work. Contract to full-time at our Concord, ON studio.
File
REQ-GS-04
Department
Game Studio
Type
Contract → Full-time
Location
Concord, ON — In-person
Posted
Mar 04
You will own the visual asset pipeline across our game and AR/VR client projects — from concept and modeling through rigging, lookdev, and Unity integration. You will start as a 6-month contract; we expect the role to convert to full-time.
No. 01Responsibilities
- Own the asset pipeline — modeling, rigging, lookdev, integration in Unity
- Build and maintain shaders, materials, and visual-tooling for the team
- Optimize assets for mobile and standalone-headset targets
- Collaborate with the senior game developer on art direction and feasibility
No. 02Qualifications
- 5+ years in 3D asset production for games or AR/VR
- Strong with Blender or Maya; comfortable with Unity HDRP/URP
- Shader authoring (HLSL or shader graph)
- Experience optimizing for mobile / standalone-headset draw budgets
No. 03Nice to have
- Substance Painter / Designer
- Motion-graphics work in After Effects
- Published portfolio with at least two released titles
No. 07Apply
Apply for this role.
One application, read by a senior practitioner — not a screener or an ATS. We reply either way, usually within two to three weeks.
Prefer email? [email protected]
No. 08Open register
Other roles on the bench.
Think you belong on the game studio bench? Tell us.
One application, read by a senior practitioner — not a screener. Two to three week process. We answer either way.